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Nope! Build AR experiences with Enklu Cloud directly in your web browser.
Yes! Enklu Cloud offers access to a drag and drops public script library for anyone to use. Want your ball to bounce? Just drag the public Bounce script onto your ball asset element!
Absolutely! In Enklu Cloud, you can create Behavior scripts using JavaScript and Vine scripts using VineML (a simple markup language).
Nope! Enklu Cloud offers access to a drag and drops public asset library for anyone to use. We are always adding new assets to our public asset library, so keep a lookout for more!
Absolutely! You can import your own 3D assets with custom textures, shaders, animations, etc and Enklu Cloud will automatically format them for our target platforms. Assets will be automatically available for new platforms as we support them.
No. The public asset and script libraries we provide are available to anyone. But any content you upload or create within Enklu Cloud is only available to you and those with whom you specifically share your experiences. You can add others to your experience as collaborators with View or Edit permissions. You can also update or remove these permissions at any time.
Currently, Enklu Cloud supports two 3D model formats: '.obj' and .'fbx', though more supported formats are on their way.
Yes. The image file extensions Enklu Cloud supports are: '.bmp', '.exr', '.gif', '.hdr', '.iff', '.jpg', '.pict', '.png', '.psd', '.pga', '.tiff'. Please note that at this time, your image file extensions must match one of these listed. For example, you can upload a '.tiff' file, but not a '.tif'. To upload a '.tif', you will have to rename the file extension to '.tiff' before attempting to upload it.
Yes. The audio file extensions Enklu Cloud supports are: '.mp3', '.ogg', '.wav', '.aiff', '.aif', '.mod', '.it', '.s3m', '.xm'. Please note that at this time, your audio file extensions must match one of these listed. For example, you can upload a '.wav file, but not a '.wave'. To upload a '.wave', you will have to rename the file extension to '.wav' before attempting to upload it.
Enklu currently supports the Microsoft HoloLens 1 & HoloLens 2.
Our scripting interface offers 2 types of scripts: Behavior scripts and Vine scripts. Behavior scripts utilize JavaScript. Vine scripts utilize VineML. VineML is a markup language that strongly correlates to HTML with added features specifically for creating UI elements in AR.
Yes, users can view and share assets remotely and make changes in real-time for all users across all devices.
Yes, animated 3D models are supported.
Enklu uses an in-house multiplayer server built on top of Akka.NET. We transfer data in byte buffers and use hashes where needed to slim down our I/O payloads as much as possible. When clients join/reconnect, they receive a delta of everything that has occurred from the initial scene state, so getting the initial game state is also very fast.
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